Aug 2, 2012


When you think of "wildly successful peripherals" virtual reality headsets are probably not the first things that come to mind. But a recent slew of head-mounted displays (HMDs) seems to indicate the timing's right to retry.





Oculus launched its ultra-high-tech VR headset's Kickstarter a little earlier today, and
already it's found plenty of support and full funding. So what makes them so special?
While the technical specifications are subject to change, currently the Oculus Rifts are set to features ultra-low latency head tracking with 6 degrees of freedom (DOF), 110 degrees diagonal field of view, a resolution of 640x800 per eye, stereoscopic 3D rendering, and weigh around .22 kilograms.

But what's all that tech talk mean for an everyday user? It means the Oculus Rift's will feature a far larger display than those others out there and track your head without the lag you might consider synonymous with head-mounted virtual reality.
John Carmack has been a vocal supporter of the Oculus Rift - praising the device, and saying that the angles offered by the Rift were so impressive he ditched plans for his own HMD as soon as he tried these out.

Other big players praising the Oculus Rift includes Cliff Bleszinski of Epic, Gaikai, David Helgason at Unity, and Michael Abrash and Gabe Newell of Valve.
The Oculus Rift isn't your average consumer-facing Kickstarter - they're only hoping to get enough funding to produce development kits. This allows the Kickstarter goal to start with a much lower goal - in this case a $250,000 goal that has already been doubled. It also means there's not as much incentive to buy big if you're not making games.

If you're not a developer, you can show your support by pledging one of the low tiers and in turn pick up a pretty sweet poster or shirt, or you can pledge $275 or more and receive a prototype device with Doom 3 BFG edition, the first Oculus-ready game, or as we like to call it, "the most expensive version of Doom 3 ever."

What do you think? Could the Oculus Rift's finally be the VR headset we've been waiting for?

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