The next generation of Halo is upon us. It
wouldn’t be all that unfair to have been nervous about the future of Halo after
it was announced that Bungie had gone walkies and left the keys to the kingdom
in the hands of a developer that didn’t exist four years ago. But after seeing Halo
4 in all its glory, there is a very good argument to be made that
Microsoft’s flagship series is in better hands than ever before.
Halo 4 was already shaping up to be one of the best
games of the year, and that was before we heard that the game would be updated
with hours upon hours of additional–and free–content. And that isn’t even
counting the multiplayer. Wow. Just wow.
The thing to remember
about 343 Industries is that it is made up of developers that were already
passionate about Halo. In fact, you could argue that 343 is made up of the
most hardcore Halo developers, those that decided to stick with the
franchise even after Bungie announced that it was done with the series.
Following that logic, this could actually be the ultimate Halo game
to date.
We were given a substantial look at the gameplay of Halo
4 on Monday at the Microsoft press conference, and it grabbed us by the
eyeballs and refused to let go. The demo on display began with a live-action
look at the UNSC Infinity, the largest and most incredible piece of human
technology ever created. The ship measures 3 and ½ miles long, took two decades
to build, and contains the best of humanity, 13,000+ of them.
Following an energy-based attack, the ship crash lands on
the planet Requiem and immediately faces a new threat to the galaxy.
Thankfully, Master Chief is already there and more than willing to massacre
anyone that looks at him funny. The enemies this time around are the
Prometheans, a defense mechanism of the Forerunners that have been asleep for
eons. After awakening, they begin their attack on humanity. Their motives are a
mystery, but the threat is clear and present.
The Prometheans are a new type of enemy altogether, more
powerful than the Covenant and smarter than the Flood. The Covenant will still
be kicking around, always willing to catch a bullet from Master Chief, but the
Prometheans will be haunting Requiem with powerful weapons that were designed
to annihilate the Flood.
Those that played and beat Halo 3’s Legendary setting
will have caught the first glimpse of Halo 4’s setting. After putting
himself in a cryo sleep, Master Chief was last seen floating in orbit above an
incredible planet covered with technology. 343 claim that the ending of that
game is canon, and the story will continue from there five years after the end
of the Covenant War. 343 have also been sprinkling bits of the mythology
throughout Halo fiction in various mediums for the last few years, so
the hardcore fans should be in geek Heaven.
Much of the story is being kept secret, but the campaign is
only one piece of the overall story, and just barely the majority of it.
Included with Halo 4 at no additional cost is the incredible Spartan
Ops.
In a closed door session, we were given a closer look at the
new Spartan Ops, which is being described by 343 as being like an interactive
TV show, and a new way to experience console games. Each week a new episode will be released featuring five
playable segments of about fifteen minutes each that up to four players can
play. Each new episode will begin with a 5 minute, fully animated and voiced
segment that will significantly further the plot. This content will be free,
and it promises to offer a staggering amount of new supplemental gameplay. The
episodes will continue for months and comprise of one “season,” which may mean
even more seasons could come in the future.
The objectives of these game modes will constantly change.
In the demo shown at E3, the Covenant had set up camp on Requiem and were
looking for an ancient god. Following an intense battle against both the
Covenant and the Prometheans, a mysterious object was discovered and taken back
to the Infinity. That object will return in the next segment and continue the
story. The Spartan Ops content drops will begin with the launch of Halo
4 on November 6.
Each player will also have the option to select
their loadout, featuring their own weapons and abilities. This loadout will
carry through into the online multiplayer, which will also be accessed through
the Infinity hub, just as the Spartan Ops wll. The competitive multiplayer,
dubbed “War Games,” will also be folded into the overall story, and the
competitive modes will be presented as a simulation that UNSC members engage in
on the ship.
We had the chance to try out the Halo multiplayer earlier
this week and were pleased to see that despite several updates and
changes, it still felt like a Halo multiplayer experience.
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